The official Diehard Dungeon blog

Version 1.4 Trailer + Changelog

Diehard Dungeon v1.4 is about a week away from release. Until then, here’s a trailer and the changelog to give you an idea of what to expect.

Changelog:

  • Stats – Rank, Time Played, Escapes, Times Died and more is recorded and viewable.
  • Ranks – The better you play, the higher your rank becomes.
  • New collectible – Heart Container. Increase the maximum number of hearts you can collect (20 maximum).
  • New collectible – EXP. Increases your experience towards the next rank.
  • New collectible – Tokens. Use on Token Wells (see below).
  • New gameplay mechanic – Token Wells. Expend a token for a chance to receive a random bonus.
  • New status effect – Fear. You lose control and flee.
  • New ability – Immune to Fear.
  • New enemy – Shield Runner. Relentless, spiked shield carrying enemy that will only stop when killed.
  • New enemy – Sprite. Emits Fear and Poison shockwaves when it’s attacked or senses danger.
  • New exit criteria – Pyramids. Emits Fear, Poison and Daze shockwaves, has a shield and must be destroyed in order to exit the area.
  • New trap – Spinning arrow shooter.
  • Status effect precidence – Fire > Fear > Poison > Daze
  • Enemies are now susceptible to all status effects.
  • Companion Chest drops tokens as it collects treasure.
  • Water extinguishes fire much faster!
  • Player/Enemy speed is reduced slightly when walking on water.
  • Best ending achieved by exiting the dungeon at maximum rank, releasing Champions and defeating the Dungeon Master.
  • New game logo.
  • Dungeon Master ambushes – the dungeon master will release a spectre to fight you, if or when he deems you to be a threat. The higher your rank, the more likely this will be.
  • Dungeon Master portrait image fixed.
  • Many, many sprites improved or re-created.
  • Many, many particles improved and new ones added.
  • Bomb pots no longer activate by simply coming into contact with something.
  • Hard routes are unavailable at low ranks.
  • All routes are hard at high ranks.
  • Control pad no longer vibrates if using mouse/keyboard controls.
  • Player will no longer exit an area by being hit into the exit. The player will only leave if they move into the exit intentionally.
  • Enemy and Trap projectiles will now collide with all enemies and containers, and not just the player.
  • Player projectiles produce a splash on impact with water.
  • Chest winnings are now dropped instead of being automatically collected.
  • Final gold chest will drop tokens if already opened in a previous playthrough.
  • Fire engulf time bug fixed.
  • If destroyed, chests will drop either a heart or a token.
  • Many, many minor fixes and alterations.
Advertisements

3 responses

  1. In fact no matter if someone doesn’t understand afterward its up to other viewers that
    they will assist, so here it happens.

    April 24, 2014 at 12:39 am

  2. Hi there it’s me, I am also visiting this web
    page on a regular basis, this web site is truly fastidious and the visitors are truly sharing good thoughts.

    May 4, 2014 at 1:11 pm

  3. I just like the valuable information you provide to your articles.

    I’ll bookmark your blog and test again here regularly. I’m quite
    sure I will be told many new stuff right right here! Good luck for the following!

    May 4, 2014 at 6:37 pm

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s