A Quick Update & Season’s Greetings!
Season’s Greetings and Best Wishes for the Coming Year!
I would have liked to have released v1.2 before the end of the year, but I succumbed to feature creep, so, unfortunately, that’s not going to happen!
The extra development time has been put to good use though, and I hope you will agree once the patch is finally released.
There have been many minor changes to the core gameplay, but also a couple of major ones:
- Bosses – the boss you fight in each area is now random. Each boss has an easy and a hard difficulty that corresponds to the route difficulty you select.
- Abilities – the abilities you acquire and the order you acquire them in is now completely random. Abilities have been re-balanced.
- Chests – the bonus chests in each area are now destructible. They are tough and will hit back if damaged.
I’m on the home stretch!